Console 1, the next generation mixer, is a unique centerpiece for the DAW based studio. The hardware lets you quickly switch between your tracks and control gate, EQ, compressor and more. The Console 1 software gives you the sound of a classic Solid State Logic console.
The award-winning Console 1 takes the quick and intuitive workflow of a digital mixer and pairs that with the great sound of a classic analog mixer. This is why we call it "the next generation mixer"—it offers a new and much improved approach to mixing in the computer.
Console 1 is not a DAW controller, or even a plug-in controller. It's a separate hardware/software mixer that works in tandem with your DAW.
The workflow Use one of the track selector buttons on the hardware to select the track you want to work on. Then use the physical knobs and buttons to adjust the included gate, EQ, compressor, high/low cut filters, transient shaper and emulated analog console distortion.Select a track, tweak the knobs. Select another track, tweak the knobs—that is essentially the workflow of Console 1. Each parameter has a corresponding knob or button on the hardware. The track count is unlimited, parameter changes can be automated and all your settings are saved with the DAW project for total recall.
The sound Included in the Console 1 package is Softube's model of Solid State Logic SL 4000 E—one of the most classic and widely used analog consoles in the world. Softube's model has been scrutinized by Solid State Logic's own experts, who have officially endorsed it. The channel strip includes the coveted black knob E 242 equalizer, the classic channel compressor, the musical expander/gate and the sweet high and low cut filters from the SL 4000 E channel.
We have also included a model of the harmonics, distortion and non-linearities obtained from overdriving the SL 4000 E console, so you can drive it hard for that slighly gritty and coherent sound that the SL 4000 E is famous for. Adding to that is Softube's own Transient Shaper, which is not a part of the SL 4000 E console or any other analog unit for that matter.
Further sonic options To expand the available sound palette, the Solid State Logic XL 9000 K-Series for Console 1 can be purchased separately, and more emulations of coveted analog consoles are in the works. These channels can be used to replace the SL 4000 E on all or just a few tracks, and you can even mix and match individual sections according to your own preferences—for example using the XL 9000 K gate as a part of the SL 4000 E channel.
Furthermore, each channel can be customized by adding other Softube plug-ins (also purchased separately). So if you for example prefer our Tube-Tech CL 1B Compressor to the inlcuded SSL SL 4000 E compressor on a specific track, simply switch compressors and start working with the CL 1B as a part of Console 1 instead. The same applies to the gate and EQ sections.
The visuals The On-Screen Display—Console 1's mixer window—gives you perfect and detailed visual feedback of the selected channel's settings. At the bottom of the window, the meter bridge displays the levels of the currently selected channel bank (unlimited number of banks, each holds 20 channels). But you also get plenty of visual feedback from the hardware. LED rings show the knobs' positions, and meters display input and output levels, as well as gate and compressor gain reduction. So for an even more analog mix experience, just turn off the On-Screen Display and use your ears! You won't get lost.
The DAW connection When you first install Console 1 on your computer, a plug-in aptly named Console 1 appears in your DAW's plug-in folder. When this is inserted on a track, buss or aux channel, the sound is routed to the Console 1 mixer and back. So the DAW and Console 1 are separate systems, but they're connected by the Console 1 plug-in. In order to get control of your entire mix, we recommend that the Console 1 plug-in is inserted on all tracks, buses and aux channels of the DAW project.
Console 1 lets me have the hands-on feel of analog, without losing the flexibility of the digital world. It is the center piece of my hybrid mix room.
Michael Brauer, Seven times Grammy awarded recording and mix engineer for among others Rolling Stones, Bob Dylan, Paul McCartney, Coldplay and many others.
The whole system working together is a winner ... Console 1 is a brilliant godsend!
Barry Rudolph, Contributing editor for MIX Magazine and 'New Toys' columnist for L.A.'s Music Connection Magazine.
I think finally console emulations are worth the time and trouble to use ... what Console 1 adds is a workflow and sound quality that very closely resembles mixing on a traditional console.
Alan Branch, Engineer/mixer for Jeff Beck, U2 and Nine Inch Nails, as well as reviewer for Audio Media.
Console 1 is an elegant solution to a problem I didn't fully realize I had until I started using it. Mixing should be about listening, not mouse clicks and waveforms, and Console 1 brings listening front and center to the mix process. I am looking forward to watching this platform expand.
Geoff Sanoff, Grammy awarded engineer. Credits include work with Bruce Springsteen, Sarah Brightman, Green Day, Television and Michael Stipe.
Console 1 is fresh thinking at its best. Softube has created a fast workflow that leaves mouse mixing and crudely mapped plug-in controllers in the dust. By means of a tight hardware/software integration, Console 1 offers the best way of working your mix that we've seen to date.